In the game, there is another pipe related part called a "valve". This relatively simplified fluid dynamics can lead to interesting results when merging multiple pipelines: This can even be exploited by building a water tower for example.ġ1. T1 pumps provide 22 meters of head-lift, and T2 pumps provide 55 meters of head-lift.ĩ. water extractors) provide 10 meters head-lift. You can't have four pumps at 37 meters and pump fluids up to 125 meters you have to have pumps at 37, 59, 81 and 103 meters elevation.Ĩ. You can go down and then back up, but a T1 pump at 37 meters elevation will only ever be able to move liquids up to 59 meters elevation. Liquids can only ever reach that far up relative to said source of head-lift. Starting from some source of head-lift (e.g. ![]() Head lift is the ability to move liquids against the force of gravity. MK1 pipes have a maximum flow-rate of 300m3, and MK2 have a maximum flow-rate of 600m3.ħ. Belts are rated by items moved per minute, the tiers are 60 / 120 / 270 / 480 / 780 items per minute.Ħ. Belts and pipes can be removed as a bottleneck through careful planning and factory layouts, but resource limits can never be avoided.ĥ. ![]() Fundamentally, the bottleneck is resource extraction. Practically, your common bottlenecks in the game are belts and pipes. The void is the common name for the endless pit you see on the edges of the map, and a few areas in the middle.Ĥ. From sea level, you can build approximately 244 meters below, into the void for example.ģ. These are the best to get too higher floors. In the Awesome Shop are double ramps and walkways. Build up! Take advantage that you can build vertically. ![]() Do not be afraid to dismantle and try again!Ģ. Late game production can be quite complex. Learn how the different production processes work.
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